Collisions are an essential aspect of any virtual world, ensuring realistic interactions between
objects, characters, and the environment. By properly setting up collisions, you can create immersive
experiences where objects and characters behave as they would in the real world. This wiki article
will introduce the concept of collisions, explain collision meshes, and guide you through the process
of setting up collisions in Metaplan.
In virtual worlds, collisions are the interactions between objects and characters, simulating
physical contact and preventing them from passing through each other. When two objects or characters
come into contact, their collision settings determine how they interact, such as bouncing, sliding,
or stopping.
Collisions play a critical role in creating a believable and immersive experience for users.
They ensure that objects and characters react to one another in a realistic manner, following the
rules of physics and providing a sense of presence within the virtual environment.
Collision meshes are simplified 3D models used to represent the shape of an object or character for
the purpose of detecting collisions. They are designed to be less complex than the original model,
reducing the computational load and improving performance. Collision meshes are typically composed of
basic geometric shapes like boxes, spheres, and capsules, which are combined to approximate the shape
of the object or character.
By using collision meshes, you can optimize your virtual world for better performance, while still
maintaining accurate and realistic interactions between objects.
To set up collisions in Metaplan, follow these steps: